There is a demo out for Two Worlds now and the retail version should be in stores tomorrow. The default controls were very awkward and I had to spend a few minutes remapping things, then for the first 20 minutes or so I was getting killed every time I got into combat. Once you manage to get a few levels under your belt and a couple of item upgrades the gameplay smooths out considerably. The game has some very interesting features and it seems a true successor to Oblivion at least as far as providing the player with an open world and a freeform style of character development.
A few things stood out in the demo.
- If you find two identical weapons or pieces of armor they can be combined by dropping one on top of the other in your inventory. They don't stack though. Instead they become a single stronger item with the same name and appearance.
- You can equip three spells at a time. In addition each spell has three slots for modifiers. These modifiers may increase the level, effect, mana cost, or other attributes of the spell when used.
- Combat is a blend of just clicking as fast as you can and actually paying attention to what the enemy is doing and trying to react. Bears in particular were very deadly until I learned to jump out of the way when they reared up.