The Tabula Rasa review has been posted but I'll add a couple more notes here.
Despite the fact it is unfinished and extremely shallow NCSoft still plans to charge the full standard MMO fee of $14.99 per month for the game. Among the things players will want but find missing are an Auction House, Housing, Respecs, Vehicles, the ability to link items in chat, a working craft system, high level content, and pvp. In addition to things that are just missing there are other things that just don't work right. Some creatures will kill a player in one shot using a special ability but there is no information in the combat log to clue a player in to what occurred. Many quests offer a default reward of '100 standard shells' instead of something worthwhile. Other quests say they offer a particular reward when you read them but the actual reward is not the same. Other missions just don't work at all or are very easy to break by doing things slightly out of order or in unexpected ways. Many areas of the world have been cleaned up but it is still fairly easy to find places in the terrain where a player can get stuck and unable to move. Usually the /stuck command will get a player loose but sometimes it wont help and there is no known way for a player to recover.
TR made a big deal out of the capturable control points and quests that offered moral choices but neither of these has been fully developed. Bane can capture bases but it almost never happens and if it does it is probably because everyone went to bed. There are no mass assaults or concerted rushes by either the player faction or the bane. All bases that can be captured are owned by the player 99.9% of the time. When one is taken back it only requires 1 or 2 players to recapture it. Small scale assaults happen at regular intervals but there is no notification to anyone that an assault is happening. If you happen to be in the base when an assault starts you will see a handful of bane teleport inside the base walls and the map icon will flash red (if you happen to have your full screen world map open at the time.) These assaults barely register however as any players in the base at the time will easily be able to defeat the intruders in a matter of seconds, resolving the situation before anyone else would even notice.
The linkage between missions and the state of war shown in one of the E3 or GDC demos never materialized. Missions have no impact on anything at all. Dynamic spawns and NPC AI were talked up a lot but the game uses the exact same static spawn points, patrols and timers as every other MMO. The AI is the same 'guard' AI that has been in use since Ultima Online was released. If an enemy comes in range of an NPC they will attack each other. Beyond that they will sit on their hands and do nothing.
The way things spawn into the world has been dressed up a great deal so that they don't just pop into the game out of thin air. Instead dropships will come in and port down a party of bane or giant robots will fall from space and climb out of their hole in the ground. Aside from the window dressing though the spawn points are entirely fixed and it wont take long for experienced players to see the patterns and learn where to find things.